Thursday, February 22, 2018

Xenogears Retro Review



With this year being the 20th anniversary of the release of Xenogears on the PSX, I figured it would be a good time to take a look back on it as fans of the game hope for a remastered version for next gen systems.  Xenogears was, and still is, called one of the best RPGs of all time, with its number one competitors in the console world being Chrono Trigger and Final Fantasy VI, both of which came out on the SNES system in 1995 and 1994 respectively.  It tackled religious and Freudian themes with its narration, creating a very thought provoking experience. 
The story centers around protagonist, Fei Fong Wong, an amnesiac young man who was left in a remote village three years prior to the events of the game.  When a battle using giant mechs called Gears erupts between two waring nations and threatens to destroy the village, Fei climbs into an abandoned Gear.  In his attempt to defend the village, Fei accidentally destroys instead and is ostracized by the surviving villagers.  This event is what sets the whole story into motion.  Over its course, Fei is introduced to an interesting blend of characters that join him on his quest.  Each character is extremely well developed and experiences growth over the course of the story and that is a very good thing considering the amount of two dimensional characters in today’s games.
Graphically, by today’s standards, the game suffers but at the time the game came out, they were pretty good, if a bit cartoony.  I believe that is this game were made today, it would probably have been made utilizing cell shading technology which was not available in 1998.  The game world itself is 3D, unlike the Final Fantasy of the time which were 3D sprites on 2D backgrounds, so there are occasionally clipping issues as well as a couple of areas where the environment obscures sections of the screen but, considering the time the game was made, these were very minor inconveniences.
The performance of the game was phenomenal, I never experienced any crashes or freezes, and only got a slight stutter in the frame rate in a couple of area. 
The music and sound were all top notch for its time and even holds up to today’s standards.
As good as the music and the graphics were, the gameplay is where this game really shined.  The environmental movement of your characters was smooth, with a good range of motion and easy to control for the jumping portions of the game.  The combat was an interesting blend of active time and turn based combat that incorporated martial arts move sets which allowed for the creation of powerful combos.  The combat was easy to pick up and learn but took time to really master. 
All in all, I would say that even by today’s standards, Xenogears is still a contender for the top spot as the number one RPG of all time and with this year being the 20th anniversary, who knows, maybe a HD remaster (and hopefully not a remake that will screw it up like what is currently happening to Final Fantasy VII) is on its way for a new generation of gamer to experience this masterpiece.
(The scores take the standards of the games at the time of release into consideration as opposed to today’s standards)
Graphics – 9
Performance – 9
Sound – 10
Gameplay – 10
Story – 10
Replayability – 9

Total – 9.5 out of 10

- Arylin Michelle

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