Monday, February 26, 2018

Final Fantasy VIII Retro Review



For those who don’t know, next year is the 20th anniversary of the release of Final Fantasy VIII and, just like with the hopes of a remaster of Xenogears, fans of this series is hoping for a remaster to come out on next-gen systems, much in the way that Final Fantasy VII, Final Fantasy IX, Final Fantasy X and Final Fantasy XII have.
Final Fantasy XIII is a rather unique game in the franchises’ history due to the heavy focus on the love story between the main protagonist Squall, and Rinoa, debatably the most important female protagonist in the game.  The game tackles themes about love, time travel, multiple dimensions, and the manipulation of the past to change the present.  There are also hints of memory manipulation within the main story and over all there, are heavy Sci-Fi elements that help to build and flush the Final Fantasy VIII world out, creating a rich universe that I personally think would be interesting to explore further.
The graphics during the gameplay portions of the game suffer by today’s standards considering the game uses 3D character models on a 2D pre-rendered background as did its predecessor and successor.  By the standards of 1999, though, graphically this game was a powerhouse considering it was on the PSX and by incorporating CGI cut scenes that DO stand up to today’s standards into the game, Squaresoft (now SquareEnix) set an incredibly high standard for its competitors to meet.  Performance wise, the game excels, with only a few moments of slowdown and stuttering in a couple of scenes where Squaresoft was experimenting with incorporation their CGI cut scenes into the standard gameplay portions of the game.
The musical score, just as it has been in all Final Fantasy titles, is absolutely beautiful and is integral in pulling the player into the story and the events that are happening at that time.  The score is so memorable that, after having played the game once, most people can picture their time in the game that corresponds with the piece that they are listening and still feel the same emotions as what they felt the first time around.
Gameplay in Final Fantasy VIII is, as has been the standard of the series, tight and well thought out with the exception being the combat.  Combat is, in my opinion, the dark stain on this particular title.  The standard combat is perfectly fine in the way that is works, the issue comes in when you get your Guardian Forces, or GFs if you will, because once you get them (one in particular) leveled up a little bit, it is possible to go the rest of the game with minimal amounts of combat.  Because of this (and the fact that the enemies scale to your character’s levels) I was able to progress to the end of the game and defeat the final boss while maintaining a level around 20, which is incredibly low, by just repeatedly summoning my GFs into battle, making sure my characters were never in too much danger.  One of the places that the gameplay does shine though, is in the Junction System.  This system allows the player to junction magic to the characters’ stats, providing all kind of benefits, which makes for some really interesting combinations.
(The scores take the standards of the games at the time of release into consideration as opposed to today’s standards)
Graphics – 10
Performance – 8
Sound – 10
Gameplay – 7
Story – 10
Replayability – 10
Total – 9.2 out of 10
- Arylin Michelle

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