Wednesday, March 14, 2018

Shadow of the Colossus (PS2) Retro Review



Since we saw a release of a Shadow of the Colossus Remaster earlier this year, I thought it would be fun to go back and do a review of the original game on the PS2.  Shadow of the Colossus has been hailed as a masterpiece and I will concede that it is a masterpiece, but it is a flawed masterpiece.  Saying this might get all the fanboys after me with their torches but this is my opinion and they can get over it.
The story of Shadow of the Colossus is told in a rather minimalist fashion.  You, the Wanderer, are led by an unknown being on a quest to slay colossi in an effort to perform a ritual to bring a girl back to life.  Beyond that, it is up to you to piece together the story from the bits and pieces that you learn over the course of the game.  I personally like games that utilize minimalistic story telling because it encourages the player to use their imagination to fill in the blanks which creates a bit more personalized experience.
Graphically, this game was awesome for its time.  The environments, while a bit empty and devoid of life, matched the setting perfectly and were a rather breathtaking view to take in.  The character models themselves, from everything from the Wanderer to Agro and even the colossi themselves, are well designed with the tiniest details taken into consideration in their creation.
For the most part, the game performs admirably but there are times when, in some of the battles with the colossi, that there were some framerate drops.  Due to the size of the environments and the detail when it comes to the colossi models, I can’t say that I am surprised given the limitations of the technology back when it was released.
Musically, the game is a bit minimalist as well, choosing only to use music when it is the most effective in setting the mood for the fights as they are about to begin.  The rest of the sound in the game is fairly high quality as well, though the calls for Agro, the Wanderers horse, and the grunts in the battles can get a bit repetitive.
The gameplay is where this game both shines and fails at the same time.  I say that it shines because the intricate designs of the colossi themselves creates clever puzzles that the player must figure out in order to take down their massive prey and that was one of the things that brought me the most joy.  I also said that it fails as well because of the horribly clunky controls for the Wanderer.  The Wanderer controls about like a greased watermelon and you can never tell if he is actually going to follow the commands that you input into the controller.  On top of that, sometimes the hitboxes are off so that you miss that ledge that you clearly should have grabbed or you die when you clearly weren’t close enough to get smashed by your prey.
All in all, Shadow of the Colossus is a wonderful game that is a work of art but it has a few deeply flawed issues that can, at times, be close to game breaking.  That said, I love this game just as I loved Ico before it and I look forward to one day playing the remaster if I can find a good enough deal on it.
(The scores take the standards of the games at the time of release into consideration as opposed to today’s standards)
Graphics – 10
Performance – 8
Sound – 10
Gameplay – 6
Story – 8
Replayability – 8
Total – 8.3 out of 10
- Arylin Michelle


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