Demon’s Souls was released for the PS3 in 2009 and is an
extremely influential game that led to the creation of an entire sub-genre now
known as “Souls/Borne” in the video game market. It and the games that followed in its
footsteps are notorious for their difficulty and, unfortunately, have led to
game journalists to start to compare any game with a moderate difficulty level
to the original Souls/Borne games, mainly Demon’s Souls, Dark Souls 1, 2, and
3, as well as Bloodborne. I personally
feel that this not only does a disservice to the Souls/Borne games but it also
does a disservice to the games that are being compared to the Soul/Borne
games. (If any game journalists out
there ever see this review, please, just stop.)
The story of Demon’s Souls is that you are an adventurer who
has answered the call to investigate and save the kingdom of Boletaria, which
has vanished behind a massive fog wall after it’s king, King Allant got
extremely power hungry, and from the demons that inhabit the land. As you just begin to adventure beyond the fog
into the lost kingdom you are killed and your soul gets captured by the Nexus,
a place designed to trap the souls of the fallen until the Old One is lulled
back to sleep, at which point the trapped souls will be released. The full story of the game is told in a
minimalistic fashion; you have to piece it together through the minimal dialog
with the NPCs you come across and the item descriptions of the things you
find. This leads to each player having
their own interpretation of the history of the kingdom as well as to what
exactly is going on.
Graphically, Demon’s Souls was not that impressive as all the
visuals are a bit on the watered down side, even by the standards of the time
it came out. This actually isn’t as big
of a negative as some might think because, as muddied down as the graphics are,
the graphics actually set the atmosphere of despair and futility that the game
relies on to draw the player into the world of Demon’s Souls. The visual design of each area in the game is
unique and gives the different areas a completely different flavor from one
another other than the general atmosphere of despair.
Musically, the game is beautiful, that is, when you actually
have music because a lot of the areas only use music for key encounters such as
boss fights in order to maintain the proper atmosphere that the game is going
for. The only really compliant I have
with the music is when the music is changes in the Nexus because the first
piece of music in the Nexus is a much more fitting piece than the second one
is. As for the rest of the sound in the
game, it is nothing extremely special but it does always fit for the interactions
between the player, the environment, and the action that was taken.
The performance of the game is, for the most part top notch,
but there are a few areas where the game clearly struggles to keep the
framerates up, with the most notorious of these areas being the Shrine of
Storms and the boss encounter at the very end of that area.
When it comes to the gameplay, Demon’s Souls shines in most
places even though the controls can feel slightly clunky at first but you
quickly learn to adjust this and you start to see that is all make sense in the
context of the game. Because of the
slightly clunky feel to the controls, combat can feel a bit sluggish but that
actually fits the slower paced and methodical combat the game employs. Once you adjust to the controls, because the
game just isn’t as fast paced as the other games of the time, everything begins
to flow smoothly and it becomes easy to forget about the once challenging
controls.
Demon’s Souls is the progenitor to a whole new sub-genre
and, while slightly flawed, that makes it a masterpiece in my eyes. The punishing difficulty, while not for
everyone, leads those who push through and overcome the challenges that are
presented to a wonderful sense of accomplishment. In all honesty, while I think that it is
extremely unlikely that we will ever see a remastered version of Demon’s Souls
on the current generation of consoles, like we are with Dark Souls, I would
happily purchase this game again if it was remastered in any fashion. The Souls/Borne games as some of my favorites
and I would happily buy any of them multiple times and I recommend that if you
have never tried any of the games, that you don’t let the difficulty dissuade
you from picking one up and giving it a shot, you might just be surprised at
how much you like it.
Graphics – 9
Performance – 9
Sound – 10
Gameplay – 10
Story – 10
Replayability – 10
Total – 9.7
out of 10
- Arylin Michelle


